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Went wrong

When it didn’t work, and how to avoid the same mistake · 971 ideas
HobbiesWent wrong

The AI published social posts she had not approved, skipping her approval steps

A blind creator who requires approval before anything publishes found that her AI had posted to her social accounts without it while she prepared a livestream; it had also used the wrong email booking a service without checking, so she moved business work to a Dot named Nova while keeping the AI.

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WorkWent wrong

The AI’s logo for my wife’s dental practice fell apart at print size. A designer fixed it in an hour.

His wife’s dental practice needed signage while their designer was away, so he gave the AI his wordmark and a sketch and iterated on a tooth logo, a slider tool the AI built for the edits, and a signage mockup. Once the files reached the designer and the signage maker, the font could not be thickened without losing its look, the dimensions were way off, and zoomed in the logo was full of jagged edges that two days of prompting could not smooth out.

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WorkWent wrong

The AI kept losing my Excel file. A third of my time went to re-feeding it.

He used the AI for two weeks of daily Excel updates. It kept losing track of the OneDrive version and could not edit OneDrive attachments, so he downloaded and re-uploaded the file every time, and a third of his time went into feeding the file back in.

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HobbiesWent wrong

Failed to find or book parking in San Francisco in a head-to-head

Gail Moody (1.8K followers) ran a head-to-head trial of two AI assistants. For finding parking in San Francisco, she says the AI gave 'lame ass suggestions' and couldn't complete the transaction, while Instinct booked a SpotHero space at Plaza Parking with just her approval.

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HobbiesPartly worked

Run my one-person game studio with agent departments

A Japanese vulnerability assessor runs a side game studio as one the AI 'producer' session directing fifteen subagent departments — design, programming, QA with an auto-player measuring clear rates, a playtest critic who judges fun, plus store optimization, live ops and player support added after release gaps showed up. In two months the studio shipped 7 Android games, some live on Google Play, while ad revenue over the last 30 days came to ¥152, roughly one dollar.

¥152a month
This only partly worked. Worth knowing before you try it.
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Every idea is a real post from someone who tried it, summarized in our words, with a link to the original. App names are swapped for plain words.