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Run my one-person game studio with agent departments

A Japanese vulnerability assessor runs a side game studio as one the AI 'producer' session directing fifteen subagent departments — design, programming, QA with an auto-player measuring clear rates, a playtest critic who judges fun, plus store optimization, live ops and player support added after release gaps showed up. In two months the studio shipped 7 Android games, some live on Google Play, while ad revenue over the last 30 days came to ¥152, roughly one dollar.

¥152a month
This only partly worked. Read what happened before you try it.

How it works

  1. Split the studio into departments by question, not output: spec analyst, designer, programmer, UI, QA, playtest critic
  2. Give feedback like 'level 3 is too easy' to the producer, which routes it: designer picks numbers, programmer implements, QA measures clear rates with an auto-player, critic plays it cold
  3. Human playtests the build on a real phone and approves
  4. After launch, add the missing post-release departments: store optimization, live ops, player support, web research and a browser operator

Why it’s worth knowing

Fifteen agent departments shipped seven games in two months — and the honest revenue line reads about one dollar.

Where it’s from

Summarized from a public post on dev.to. See the original ↗

Upgraded prompt

A ready-to-use prompt for this idea, built from research on what makes AI agents do the job right: who the AI should be, the exact steps, and a check to make sure it was done the way you wanted.

1Who the AI should be
2The prompt, with the steps
3The check when it’s done
Upgraded prompts are coming soon.

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Every idea is a real post from someone who tried it, summarized in our words, with a link to the original. App names are swapped for plain words.