Shuffle again

A random mix from the whole library. Shuffle for a new set.

Went wrong

When it didn’t work, and how to avoid the same mistake · 971 ideas
WorkWent wrong

An agent’s hourly self-wake-up loop ran 89 times over 9.5 days on an idle draft pull request and burned $285

After a short session troubleshooting an iOS widget, about $1.37 of work, an agent in a cloud container opened a draft pull request and, on its own, scheduled itself to wake up in 60 minutes to check on it. Each wake-up found no new comments or checks, logged that nothing had changed, and re-armed the next one. It repeated 89 times across 9.5 days with nobody present. Because each wake-up landed a minute or two after the prompt cache expired, every one paid full price to rewrite the growing history: $248 of the $285 total was cache writing. His entire $250 credit balance drained to zero.

$285.12at stake
This one went wrong. See what happened before you try it.
HobbiesPartly worked

The AI added only half the dates to my calendar

He asked the AI to add some dates to his Outlook calendar. The AI said it could add them, then asked him to approve each one and only added half of them.

This only partly worked. Worth knowing before you try it.
HobbiesWent wrong

Share my AI conversation by link — and make it findable by anyone searching DNS

Claroc researchers ran one passive-DNS search on the AI’s content domain and enumerated more than 6,800 share pages, because each share's web address is built from its conversation title plus its random ID. Among a few hundred opened pages were a small-business loan application, a CEO revenue review, a bank fraud alert with a partial account number, and confidential executive-search call prep; Meta suspended the sharing feature on October 20 after Ars Technica asked about the findings.

This one went wrong. See what happened before you try it.
HobbiesPartly worked

Run my one-person game studio with agent departments

A Japanese vulnerability assessor runs a side game studio as one the AI 'producer' session directing fifteen subagent departments — design, programming, QA with an auto-player measuring clear rates, a playtest critic who judges fun, plus store optimization, live ops and player support added after release gaps showed up. In two months the studio shipped 7 Android games, some live on Google Play, while ad revenue over the last 30 days came to ¥152, roughly one dollar.

¥152a month
This only partly worked. Worth knowing before you try it.
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Every idea is a real post from someone who tried it, summarized in our words, with a link to the original. App names are swapped for plain words.