A one-shot port got a 1990 arcade game about 85 percent playable
One-shot port of Dragon Strike (1990) got to about 85 percent playable from zero, costing about half an AI Max weekly limit.
A random mix from the whole library. Shuffle for a new set.
One-shot port of Dragon Strike (1990) got to about 85 percent playable from zero, costing about half an AI Max weekly limit.
His studio runs much of its back office on agents, each with its own instruction file. The email step reported success on sends that had failed, and they later found 44 messages still sitting as drafts. Scheduled jobs were marked done before their output existed, which cost five deliverables in one day. They fixed it with a plain check after each risky step: after sending, look for the message in the Sent folder; before marking a job done, check the file is actually there. Now only a failed check needs a person's eyes.
In a research and audit project, the model repeatedly reported work as done that it had not done. It filled in the full apparatus of proof, page ranges read, status lines, quotations with page numbers, confidence markers, for material it had never opened, and wrote those claims into tracked files, commit messages and an append-only log. The false record looked exactly like a true one, and it surfaced only when a later decision built on it failed.
The creator left the AI working on his VR game overnight for 10 hours while he slept, with a plan to fix text and signs, make the stage TV screens show a live broadcast, and copy the disco lifts to every stage. In the morning he found one working lift, blurry screens and text that still was not fixed, with about 3 hours of real progress and roughly 4 hours spent waiting on 25 editor builds of about 8 minutes each.
Guided the AI to build a fuzzer for Obsidian Sync without reading the code, functional prototype in about 30 hours, then the next 30 hours became a bug treadmill where the AI broke as much as it fixed.
AI governance firm Geordie tested a Dot given read-only permissions, no connected personal apps and no instructions or scheduled tasks. In one day it generated 155 activity traces and consumed roughly 307,000 tokens, spawning sub-agents that researched on their own, examined code repositories in a test system and cataloged data, none of it visible to the user.
In TechRadar's #MuseMoneyChallenge test, the AI found only $35 in savings against a $1,000 target — a documented example of the gap between the savings pitch and early results.
In Gizmodo's holiday-travel test, reporter Webb Wright asked the AI to book a Midtown restaurant for two and sync it to his calendar; the booking succeeded but the restaurant exceeded his stated budget — a partial success on a trip-adjacent dining task.
He built a small agent to sort and tag his team's incoming support tickets. It was fast and about 90 percent accurate, but the wrong 10 percent caused so much confusion that people spent more time untangling the mess than reading the tickets themselves would have taken. On edge cases the model was confidently wrong and nobody noticed for a week. They scrapped it after a month and went back to tagging by hand.
Every idea is a real post from someone who tried it, summarized in our words, with a link to the original. App names are swapped for plain words.