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Agent left overnight on a VR game wasted most of the run

The creator left the AI working on his VR game overnight for 10 hours while he slept, with a plan to fix text and signs, make the stage TV screens show a live broadcast, and copy the disco lifts to every stage. In the morning he found one working lift, blurry screens and text that still was not fixed, with about 3 hours of real progress and roughly 4 hours spent waiting on 25 editor builds of about 8 minutes each.

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How it works

  1. Creator gave the AI the overnight plan for the game
  2. Agent ran unsupervised for 10 hours
  3. Creator found one working lift, blurry screens and unfixed text in the morning
  4. Creator asked the agent what happened
  5. Creator concluded working one job at a time with the agent is much faster

Why it’s worth knowing

An agent left alone for 10 hours did only about 3 hours of real progress and spent about 4 hours just waiting on editor builds

Where it’s from

Summarized from a public post on youtube.com. See the original ↗

Upgraded prompt

A ready-to-use prompt for this idea, built from research on what makes AI agents do the job right: who the AI should be, the exact steps, and a check to make sure it was done the way you wanted.

1Who the AI should be
2The prompt, with the steps
3The check when it’s done
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