Agent left overnight on a VR game wasted most of the run
The creator left the AI working on his VR game overnight for 10 hours while he slept, with a plan to fix text and signs, make the stage TV screens show a live broadcast, and copy the disco lifts to every stage. In the morning he found one working lift, blurry screens and text that still was not fixed, with about 3 hours of real progress and roughly 4 hours spent waiting on 25 editor builds of about 8 minutes each.
How it works
- Creator gave the AI the overnight plan for the game
- Agent ran unsupervised for 10 hours
- Creator found one working lift, blurry screens and unfixed text in the morning
- Creator asked the agent what happened
- Creator concluded working one job at a time with the agent is much faster
Why it’s worth knowing
An agent left alone for 10 hours did only about 3 hours of real progress and spent about 4 hours just waiting on editor builds
Where it’s from
Summarized from a public post on youtube.com. See the original ↗