Shuffle again

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The AI ported my 1993 Amiga game to phones. It is out now.

The creator of Babylonian Twins had the AI port his 2010 game engine and the original 72,758 lines of 1993 assembly into Godot. The Definitive Edition is live on iOS and Android, the 1993 original is free on itch.io, and a fix found from a one star review shipped as version 2.0.3.

WorkPartly worked

Agents read 206 of my AI sessions and found 223 failures

Haiku 5.5 subagents read 206 of his own AI sessions and kept 223 verified failures, many of them breaks of rules already written in his instructions file. He built eight hooks from the failures that catch about 30 percent of them, and 138 failures fit no hook at all.

This only partly worked. Worth knowing before you try it.

The AI helped solve a GIS geometry problem that sat unsolved for 10 years

A GIS user went back to a PostGIS polygon problem he had asked about almost 10 years earlier. Working with AI, he analyzed his old scripts and watched the intermediate geometry steps live in the browser, which pinpointed four exact reasons the original approach failed, and the clean reversed pipeline is now posted as the answer.

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Every idea is a real post from someone who tried it, summarized in our words, with a link to the original. App names are swapped for plain words.