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The AI ported my 1993 Amiga game to phones. It is out now.

The creator of Babylonian Twins had the AI port his 2010 game engine and the original 72,758 lines of 1993 assembly into Godot. The Definitive Edition is live on iOS and Android, the 1993 original is free on itch.io, and a fix found from a one star review shipped as version 2.0.3.

How it works

  1. The AI ports 34,000 lines of C++ to Godot in an evening
  2. It rebuilds the 1993 assembly sources until they match the shipped binaries byte for byte
  3. It reads fifteen years of store reviews and finds a real bug, fixed in version 2.0.3
  4. It fills in the Steam store forms while he approves anything that publishes

Why it’s worth knowing

An agent read assembly for a machine out of production since the 1990s and matched the original shipped binaries byte for byte.

Where it’s from

Summarized from a public post on babyloniantwins.com. See the original ↗

Upgraded prompt

A ready-to-use prompt for this idea, built from research on what makes AI agents do the job right: who the AI should be, the exact steps, and a check to make sure it was done the way you wanted.

1Who the AI should be
2The prompt, with the steps
3The check when it’s done
Upgraded prompts are coming soon.

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