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Four months of spare time with AI, and the hiking game I always wanted is live

He spent about four months of spare time building Switchback, a cozy hiking simulator like old park management games, with AI writing the code and judging the look of the assets. It ingests real map heights to build its trails, and has its own water, wind and day and night systems. He launched it on iPhone and iPad yesterday and people are playing it.

How it works

  1. Build the game in spare time over four months with AI writing the code
  2. Have the AI build an asset pipeline that scores its own work for sense, detail and charm
  3. Feed in real map heights to generate the trails
  4. Add water flow, wind and day and night systems
  5. Launch on iPhone and iPad

Why it’s worth knowing

He had the AI judge the charm of its own art, and watched it move a fishing float slightly off line because perfect looked wrong.

Where it’s from

Summarized from a public post on reddit.com. See the original ↗

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