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The AI read his 1993 Amiga game’s assembly code and ported it to Godot in an evening

A man took the Amiga game he built in Baghdad in 1993, written in 68000 assembly, and had the AI Fable 5 read the code and port it to Godot. The port took an evening, a few more weekends got the feel right, and he released the original game for free alongside it.

How it works

  1. The AI assembles his original code until the binary matches the shipped one byte for byte
  2. It reads the 68000 assembly and ports the game to Godot in an evening
  3. He spends a few weekends with it getting the feel right
  4. He ships the port and releases the original for free

Why it’s worth knowing

The agent first rebuilt the original binary byte for byte to prove it understood the code, then ported the game in an evening.

Where it’s from

Summarized from a public post on news.ycombinator.com. See the original ↗

Upgraded prompt

A ready-to-use prompt for this idea, built from research on what makes AI agents do the job right: who the AI should be, the exact steps, and a check to make sure it was done the way you wanted.

1Who the AI should be
2The prompt, with the steps
3The check when it’s done
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