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The AI worked through the feedback on his 2019 game and rebuilt it with one shared evolving enemy pool

A game maker gave the AI the 2019 forum thread about his browser shooter and the game's code, and they worked through feedback he had never acted on. The game now restores full health each round, shows a scoreboard on the game over screen, spawns enemies at a safe distance, and fixes an aiming bug. The biggest change is one shared enemy population on a server, so every round anyone plays moves the evolution forward.

How it works

  1. He gives the AI the old feedback thread and the game repo
  2. They work through the requests one by one
  3. The AI fixes health per round, the scoreboard, sound, spawning, and collisions
  4. The AI finds the aiming bug, where each enemy only saw part of the game state
  5. He and the AI replace per player evolution with one shared server population checked and bred on a small server

Why it’s worth knowing

The thread was 7 years old. The agent turned a pile of old comments into shipped fixes, including a bug nobody had named at the time.

Where it’s from

Summarized from a public post on news.ycombinator.com. See the original ↗

Upgraded prompt

A ready-to-use prompt for this idea, built from research on what makes AI agents do the job right: who the AI should be, the exact steps, and a check to make sure it was done the way you wanted.

1Who the AI should be
2The prompt, with the steps
3The check when it’s done
Upgraded prompts are coming soon.

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