An LLM tuned his voxel game from 12 frames a second to 60 over 3 days
An LLM performance-tuned his Godot voxel game over 3 days, taking it from 12 fps to 60 fps with diagnostics and render changes.
How it works
- An LLM performance-tunes his game over 3 days
- Taking it from 12 to 60 frames per second with diagnostics and render changes
Why it’s worth knowing
Diagnostics first is why the gains survived contact with the real game.
Where it’s from
Summarized from a public post on news.ycombinator.com. See the original ↗