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An LLM tuned his voxel game from 12 frames a second to 60 over 3 days

An LLM performance-tuned his Godot voxel game over 3 days, taking it from 12 fps to 60 fps with diagnostics and render changes.

How it works

  1. An LLM performance-tunes his game over 3 days
  2. Taking it from 12 to 60 frames per second with diagnostics and render changes

Why it’s worth knowing

Diagnostics first is why the gains survived contact with the real game.

Where it’s from

Summarized from a public post on news.ycombinator.com. See the original ↗

Upgraded prompt

A ready-to-use prompt for this idea, built from research on what makes AI agents do the job right: who the AI should be, the exact steps, and a check to make sure it was done the way you wanted.

1Who the AI should be
2The prompt, with the steps
3The check when it’s done
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Every idea is a real post from someone who tried it, summarized in our words, with a link to the original. App names are swapped for plain words.